phonesdanax.blogg.se

Skyrim transcribe the lexicon
Skyrim transcribe the lexicon












skyrim transcribe the lexicon

From there, take the southern corridor, which leads one level down to another door. It contains a single dwarven spider, numerous dwemer artifacts on shelves, an alchemy lab, and some jewelry. Turn around the corner and approach the northern side of the huge chamber with the camp. Beware the booby-trapped door to the east, as the spinning blades from the floor can kill you instantly. Head east from the camping area and follow the tunnel as it turns north. "Besides, you're not scared of a few sleeping metal men. "Drennen, you do understand that the Lexicon at the bottom of this place holds the accumulated memories of centuries of Dwemer." A few hours sleep and we should be ready to continue through." I did not anticipate Avanchnzel's size or the time needed to uncover the entrance. Here, you will watch their growing frustrations with each other and the task at hand: Drennen: When the ghosts are gone, pick the lock for some minor loot, then proceed up the stairs and follow the tunnels to another large chamber with a tiny camp set up by the adventurers. "And yet none of us can pick a damned lock." "I told you we should have hired a thief." At this point, it is clear the place is starting to get to them: Breya: In the first chamber of the Animoncultory, you will yet again encounter the ghosts, this time trying to break into one of the many hidden chambers of Avanchnzel. Collect it if you wish and then enter the next zone, the Avanchnzel Animoncultory. There is an unlocked chest with some minor loot near the shell of the left hand Dwemer sphere. When the ghosts and the machinery are gone, proceed down the corridor. Perhaps the end of the world."īreya: "Best get rid of the ones we see. Here, all four ghosts are present again, curiously staring at some buzzing dwarven automatons: Breya: "Why are all these metal. Make your way to the very bottom and check out the door to the south for a bit of treasure, then follow the map marker to the eastern door. When you reach the large central chamber again, you will find yourself on the level below the bridge, and you will be attacked by four dwarven spiders. Since the ghosts were heading south, pick that route and fight your way through numerous dwarven spheres as the path twists and turns, leading down like a spiral. ignoring us?"Īfter this brief exchange the two ghosts will disappear, leaving you with two possible paths: east and south. Built to hold the vast memories of the Dwemer." Avanchnzel is as much a library as it is a city. Roots clearly did his homework and tells Drennen the purpose of Avanchnzel: Drennen: Two ghosts will be present on the bridge, the young Drennen and the more experienced Watches-The-Roots.

skyrim transcribe the lexicon

The next chamber is the central chamber, with multiple levels and bridges leading up to plateaus above. Inside the ruin, dwarven spiders immediately attack, so dispose of them and proceed through the empty halls until you reach a door. When you continue forward, you will notice a broken-down wall that leads into the actual ruin clearly made by the ghostly adventurers. The ghosts will then disappear without a trace. Their services will be more than adequate. "If you two cannot handle this, we can find others to hire." We get in, we steal the Lexicon, we leave. Drennen is clearly the newcomer and is already worried about what lurks within Avanchnzel: The conversation between them reveals that Roots is the leader, while he and Fathoms have hired Breya and Drennen. When you reach the first chamber, you will encounter four ghostly figures: Drennen, Breya, Watches-The-Roots and From-Deepest-Fathoms, the same Argonian who gave you the Lexicon back in Riften. Immediately upon entering, the hidden power of the Lexicon begins to awaken, and you will hear ghostly voices echoing through the tunnels. The entrance itself is a cave-like opening in the cliff rather than a Dwemer-crafted stone door. The exterior of the ruin is quite large, promising a lengthy journey within. It must go back." Four Thieves Īvanchnzel is a large Dwemer ruin in southernmost Skyrim, in the Jerall Mountains, a long ways west of Riften and southwest of Heartwood Mill. She then hands you a strange, ornately-decorated cube, and will walk away with the words: "You must bring it to Avanchnzel, in the west. take it now." She will not provide any explanations and will continue rambling until you accept. You must take them away, return them to Avanchnzel.

#Skyrim transcribe the lexicon free#

Free me of my burden." When you respond, she merely continues: "The memories. When you approach her, she will tell you about a place called Avanchnzel and an item she refers to as "the Lexicon": "You. Once you reach level 14, a female Argonian named From-Deepest-Fathoms will appear near Riften Fishery, walking around in circles, manically talking to herself. From-Deepest-Fathoms wandering the Riften docks














Skyrim transcribe the lexicon